close

SimulationCraft 620-02

for World of Warcraft 6.2.0 Live (build level 20216)

Current simulator hotfixes

Tag Spell / Effect Field Hotfixed Value DBC Value
2015-06-30 Discordant Chorus damage done by Fel Cleave reduced by 50%
Fel Cleave (effect#1) average 16.86 33.71
2015-06-30 Reaper's Harvest chance to trigger reduced by 60% for Unholy Death Knights.
Wandering Plague (effect#1) average 0.04 0.11
2015-06-29 Fragment of the Dark Star had its effect increased by 20% for Affliction Warlocks.
Epidemic (effect#2) average -0.03 -0.03
2015-06-29 4-piece set bonus for Damage Dealing Spellcasters has has a 3-second internal cooldown.
Item - LFR T18 Mail Caster 4P Bonus internal_cooldown 3000.00 0.00
2015-06-29 4-piece set bonus for Physical Damage Dealers no longer scales with Attack Power.
Fel Explosion (effect#1) ap_coefficient 0.00 1.00
2015-06-29 4-piece set bonus for Physical Damage Dealers now has a 3-second internal cooldown.
Item - LFR T18 Mail Agility 4P Bonus internal_cooldown 3000.00 0.00
2015-06-29 4-piece set bonus for Damage Dealers now has a 3-second internal cooldown.
Item - LFR T18 Cloth DPS 4P Bonus internal_cooldown 3000.00 0.00
2015-06-29 4-piece set bonus for Damage Dealing Spellcasters has has an 8-second internal cooldown (up from 3 seconds).
Item - LFR T17 Mail Caster 4P Bonus internal_cooldown 8000.00 0.00
2015-06-29 4-piece set bonus for Damage Dealing Spellcasters had its damage dealt reduced by 75%.
Electric Orb (effect#1) sp_coefficient 0.25 1.00
2015-06-29 Empty Drinking Horn's Fel Burn effect can now stack up to 30 times, down from 50.
Fel Burn max_stack 30.00 50.00
2015-06-29 Arms Warrior T18 2P proc chance reduced to 50%
Item - Warrior T18 Arms 2P Bonus proc_chance 50.00 60.00
2015-06-29 Fragment of the Dark Star had its effect increased by 20% for Affliction Warlocks.
Epidemic (effect#1) average -0.03 -0.03
2015-06-29 Core of the Primal Elements now deals 40% more damage for Enhancement Shaman.
Furious Winds (effect#1) average 0.72 0.52
2015-06-29 Bleeding Hollow Toxin Vessel had its effect increased by 28% for Combat Rogues.
Eviscerating Blade (effect#2) average 0.14 0.11
2015-06-29 Bleeding Hollow Toxin Vessel had its effect increased by 40% for Subtlety Rogues.
From the Shadows (effect#1) average 0.16 0.11
2015-06-29 Priest: Repudiation of War had its effect increased by 30% for Shadow Priests.
Mental Fatigue (effect#1) average 0.67 0.52
2015-06-29 Tome of Shifting Words (Shatterlance) effect reduced by 33% for Frost
Shatterlance (effect#1) average 0.10 0.15
2015-06-29 Tome of Shifting Words (Pyrosurge) chance to trigger reduced by 6% for Fire
Pyrosurge (effect#1) average 0.11 0.12
2015-06-29 Reaper's Harvest had its chance to trigger reduced by 6% for Unholy Death Knights.
Wandering Plague (effect#1) average 0.11 0.12
2015-06-26 Frost Strike and Obliterate have been reduced to their pre-6.2 damage levels.
Obliterate Off-Hand (effect#2) base_value 215.00 258.00
2015-06-26 Frost Strike and Obliterate have been reduced to their pre-6.2 damage levels.
Obliterate (effect#2) base_value 215.00 258.00
2015-06-26 Frost Strike and Obliterate have been reduced to their pre-6.2 damage levels.
Frost Strike Off-Hand (effect#2) base_value 80.00 96.00
2015-06-26 Howling Blast damage has been reduced by 13.5%
Howling Blast (effect#2) ap_coefficient 1.00 1.16
2015-06-26 Frost Strike and Obliterate have been reduced to their pre-6.2 damage levels.
Frost Strike (effect#2) base_value 80.00 96.00
2015-06-25 Windstrike now deals 20% more damage.
Windstrike Off-Hand (effect#1) base_value 480.00 400.00
2015-06-25 Stormstrike now deals 20% more damage.
Stormstrike Off-Hand (effect#1) base_value 480.00 400.00
2015-06-25 Lava Lash now deals 20% more damage.
Lava Lash (effect#1) base_value 690.00 575.00
2015-06-25 Windstrike now deals 20% more damage.
Windstrike (effect#1) base_value 480.00 400.00
2015-06-25 Stormstrike now deals 20% more damage.
Stormstrike (effect#1) base_value 480.00 400.00
2015-06-23 Tier-18 2-piece set bonus for Frost Death Knights now provides a 3% (down from 5%) gain to haste on critical hits with Obliterate.
Obliteration (effect#1) base_value 3.00 5.00
2015-06-23 Protection Warrior T18 4P now increases shield barriers effect by 100% during Last Stand, instead of 200%.
Item - Warrior T18 Protection 4P Bonus (effect#1) base_value 100.00 200.00
2015-06-23 Fury Warrior T18 4P now decreases recklessness's cooldown by 25 seconds per Wild Strike crit instead of 20 seconds.
Item - Warrior T18 Fury 4P Bonus (effect#1) base_value -25000.00 -20000.00
2015-06-23 Fury Warrior T18 2P now increases the crit chance of Wild Strike by 100% while bloodsurge is active, rather than 50%.
Item - Warrior T18 Fury 2P Bonus (effect#1) base_value 100.00 50.00
2015-06-23 Tier-18 2-piece set bonus for Demonology Warlocks now causes Soul Fire to increase damage dealt by Demons by 4% (up from 3%) for 15 seconds per stack.
Demon Rush (effect#1) base_value 4.00 3.00
2015-06-23 Tier-18 2-piece set bonus for Affliction Warlocks now has a 10% chance (down from 30%) each time Drain Soul deals damage to extend the duration of Dark Soul: Misery by 2 seconds.
Item - Warlock T18 Affliction 2P Bonus proc_chance 10.00 30.00
2015-06-23 Tier-18 4-piece set bonus for Enhancement Shaman now increases damage dealt by Nature spells by an additional 12% (up from 8%).
Item - Shaman T18 Enhancement 4P Bonus (effect#1) base_value 12.00 8.00
2015-06-23 Tier-18 2-piece set bonus for Subtlety Rogues now increases all damage dealt by 30% (up from 10%) for 10 seconds after Vanish is used.
Deathly Shadows (effect#1) base_value 30.00 10.00
2015-06-23 Priest: Tier-18 4-piece set bonus for Shadow Priests now increases Multistrike chance by 20% (up from 16%) with Premonition.
Premonition (effect#1) base_value 20.00 16.00
2015-06-23 Tier-18 2-piece set bonus for Windwalker Monks now gives Rising Sun Kick a 30% chance (down from 40%) to generate Combo Breaker.
Item - Monk T18 Windwalker 2P Bonus (effect#1) base_value 30.00 40.00
2015-06-23 Frost 4T18 increases Water Jet duration by 10 seconds (up from 4 seconds)
Item - Mage T18 Frost 4P Bonus (effect#1) base_value 10000.00 4000.00
2015-06-23 Tier-18 2-piece set bonus for Frost Death Knights now provides a 6% (down from 10%) gain to critical damage on critical hits with Frost Strike.
Frozen Wake (effect#1) base_value 6.00 10.00
2015-06-22 Empty Drinking Horn proc (Fel Burn) halved in power.
Fel Burn (effect#1) average 0.21 0.42
Dæthmegatroñ_Active

Dæthmegatroñ_Active : 42533 dps

Simulation & Raid Information

Iterations: 10007
Threads: 8
Confidence: 95.00%
Fight Length: 331 - 581 ( 449.3 )

Performance:

Total Events Processed: 55965172
Max Event Queue: 89
Sim Seconds: 4495698
CPU Seconds: 12.9560
Physical Seconds: 12.9560
Speed Up: 346997

Settings:

World Lag: 100 ms ( stddev = 10 ms )
Queue Lag: 5 ms ( stddev = 1 ms )
Timeline Distribution Chart Raid Downtime Chart
DPET Chart

Raw Ability Summary

Character Unit Ability Id Total DPS Imp/Min Hit Crit Count Impacts Crit% Avoid% G% B% Interval Combined Duration
Dæthmegatroñ_Active Dæthmegatroñ_Active arcane_torrent 25046 0 0 0.56 0 0 4.2 4.2 0.0% 0.0% 0.0% 0.0% 121.07sec 0 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active auto_attack_mh 0 1834718 4084 54.48 3507 7272 407.9 407.9 34.5% 19.0% 0.0% 0.0% 1.10sec 2819671 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active auto_attack_oh 1 902766 2009 53.68 1752 3629 402.0 402.0 34.5% 19.0% 0.0% 0.0% 1.12sec 1387409 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active deadly_poison_dot ticks -2818 1051569 2337 19.90 4723 9766 711.4 149.3 34.3% 0.0% 0.0% 0.0% 0.68sec 1051569 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active deadly_poison_instant 113780 2634255 5864 94.87 2469 5146 710.4 710.4 34.7% 0.0% 0.0% 0.0% 0.68sec 2634255 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active dispatch 111240 2218573 4938 15.03 13278 27255 112.6 112.6 34.2% 0.0% 0.0% 0.0% 3.96sec 3409597 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active draenic_agility_potion 156423 0 0 0.00 0 0 2.0 0.0 0.0% 0.0% 0.0% 0.0% 0.00sec 0 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active envenom 32645 3696515 8228 7.39 42164 91631 55.3 55.3 38.5% 0.0% 0.0% 0.0% 8.09sec 3696515 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active mutilate 1329 0 0 11.79 0 0 88.3 88.3 0.0% 0.0% 0.0% 0.0% 4.81sec 0 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active mutilate_mh 5374 1560353 3473 11.79 11677 24497 88.3 88.3 35.2% 0.0% 0.0% 0.0% 4.81sec 2398016 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active mutilate_oh 27576 779317 1735 11.79 5837 12247 88.3 88.3 35.1% 0.0% 0.0% 0.0% 4.81sec 1197687 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active preparation 14185 0 0 0.26 0 0 1.9 1.9 0.0% 0.0% 0.0% 0.0% 309.52sec 0 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active rupture ticks -1943 948579 2108 29.84 2864 5833 19.9 223.8 34.3% 0.0% 0.0% 0.0% 23.10sec 948579 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active shadow_reflection 152151 0 0 0.58 0 0 4.3 4.3 0.0% 0.0% 0.0% 0.0% 120.31sec 0 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active vanish 1856 0 0 1.27 0 0 9.5 9.5 0.0% 0.0% 0.0% 0.0% 48.09sec 0 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active vendetta 79140 0 0 0.58 0 0 4.3 4.3 0.0% 0.0% 0.0% 0.0% 120.31sec 0 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active venomous_wound 79136 2537194 5648 29.88 7605 15723 223.7 223.7 34.3% 0.0% 0.0% 0.0% 2.00sec 2537194 449.26sec
Dæthmegatroñ_Active Dæthmegatroñ_Active_shadow_reflection dispatch 157957 141121 2107 7.34 11135 22872 8.2 8.2 39.6% 0.0% 0.0% 0.0% 46.54sec 216881 66.98sec
Dæthmegatroñ_Active Dæthmegatroñ_Active_shadow_reflection envenom 32645 353788 5282 6.52 30087 61638 7.3 7.3 45.7% 0.0% 0.0% 0.0% 61.25sec 353788 66.98sec
Dæthmegatroñ_Active Dæthmegatroñ_Active_shadow_reflection mutilate 1329 0 0 13.61 0 0 15.2 15.2 0.0% 0.0% 0.0% 0.0% 33.33sec 0 66.98sec
Dæthmegatroñ_Active Dæthmegatroñ_Active_shadow_reflection mutilate_mh 5374 193558 2890 13.61 7759 15808 15.2 15.2 48.5% 0.0% 0.0% 0.0% 33.33sec 297469 66.98sec
Dæthmegatroñ_Active Dæthmegatroñ_Active_shadow_reflection mutilate_oh 27576 96813 1445 13.61 3879 7901 15.2 15.2 48.6% 0.0% 0.0% 0.0% 33.33sec 148787 66.98sec
Dæthmegatroñ_Active Dæthmegatroñ_Active_shadow_reflection rupture ticks -1943 124805 277 4.25 2726 5490 2.8 31.9 31.2% 0.0% 0.0% 0.0% 123.25sec 124805 66.98sec
Dæthmegatroñ_Active Dæthmegatroñ_Active_shadow_reflection vendetta 79140 0 0 3.75 0 0 4.2 4.2 50.3% 0.0% 0.0% 0.0% 120.31sec 0 66.98sec

Fluffy_Pillow : 0 dps

Results, Spec and Gear

RPS Out RPS In Primary Resource Waiting APM Active Skill
0.0 0.0 Mana 0.00% 0.0 100.0% 100%

Charts

DPS Taken Timeline Chart
DPS Timeline Chart

Abilities

Buffs

Dynamic Buffs Start Refresh Interval Trigger Up-Time Benefit Overflow
Health Decade (0 - 10) 1.0 0.0 0.0sec 0.0sec 10.68% 10.68% 0.0(0.0)

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (0 - 10)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (0 - 10)_1:10.68%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (10 - 20) 1.0 0.0 0.0sec 0.0sec 11.42% 11.42% 0.0(0.0)

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (10 - 20)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (10 - 20)_1:11.42%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (20 - 30) 1.0 0.0 0.0sec 0.0sec 10.76% 10.76% 0.0(0.0)

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (20 - 30)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (20 - 30)_1:10.76%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (30 - 40) 1.0 0.0 0.0sec 0.0sec 10.77% 10.77% 0.0(0.0)

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (30 - 40)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (30 - 40)_1:10.77%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (40 - 50) 1.0 0.0 0.0sec 0.0sec 10.91% 10.91% 0.0(0.0)

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (40 - 50)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (40 - 50)_1:10.91%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (50 - 60) 1.0 0.0 0.0sec 0.0sec 10.87% 10.87% 0.0(0.0)

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (50 - 60)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (50 - 60)_1:10.87%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (60 - 70) 1.0 0.0 0.0sec 0.0sec 8.40% 8.40% 0.0(0.0)

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (60 - 70)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (60 - 70)_1:8.40%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (70 - 80) 1.0 0.0 0.0sec 0.0sec 11.78% 11.78% 0.0(0.0)

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (70 - 80)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (70 - 80)_1:11.78%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (80 - 90) 1.0 0.0 0.0sec 0.0sec 9.83% 9.83% 0.0(0.0)

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (80 - 90)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (80 - 90)_1:9.83%

Trigger Attempt Success

  • trigger_pct:100.00%
Health Decade (90 - 100) 1.0 0.0 0.0sec 0.0sec 4.60% 4.60% 0.0(0.0)

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_Health Decade (90 - 100)
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • Health Decade (90 - 100)_1:4.60%

Trigger Attempt Success

  • trigger_pct:100.00%
Vendetta 4.3 0.0 120.3sec 120.3sec 27.28% 30.46% 0.0(0.0)

Buff details

  • buff initial source:Dæthmegatroñ_Active
  • cooldown name:buff_vendetta
  • max_stacks:1
  • duration:30.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.25

Stack Uptimes

  • vendetta_1:27.28%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:79140
  • name:Vendetta
  • tooltip:Marked for death.
  • description:Marks an enemy for death for {$d=20 seconds}, increasing the damage your abilities and melee attacks deal to the target by $s1%, and making the target visible to you even through concealments such as stealth and invisibility.
  • max_stacks:0
  • duration:20.00
  • cooldown:120.00
  • default_chance:0.00%
Vendetta 4.2 0.0 120.3sec 120.3sec 26.52% 98.27% 0.0(0.0)

Buff details

  • buff initial source:Dæthmegatroñ_Active_shadow_reflection
  • cooldown name:buff_vendetta
  • max_stacks:1
  • duration:30.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.25

Stack Uptimes

  • vendetta_1:26.52%

Trigger Attempt Success

  • trigger_pct:100.00%

Spelldata details

  • id:79140
  • name:Vendetta
  • tooltip:Marked for death.
  • description:Marks an enemy for death for {$d=20 seconds}, increasing the damage your abilities and melee attacks deal to the target by $s1%, and making the target visible to you even through concealments such as stealth and invisibility.
  • max_stacks:0
  • duration:20.00
  • cooldown:120.00
  • default_chance:0.00%
Constant Buffs
attack_power_multiplier

Buff details

  • buff initial source:
  • cooldown name:buff_attack_power_multiplier
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • attack_power_multiplier_1:100.00%
bleeding

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_bleeding
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:-0.00

Stack Uptimes

  • bleeding_1:100.00%
critical_strike

Buff details

  • buff initial source:
  • cooldown name:buff_critical_strike
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • critical_strike_1:100.00%
haste

Buff details

  • buff initial source:
  • cooldown name:buff_haste
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • haste_1:100.00%
mastery

Buff details

  • buff initial source:
  • cooldown name:buff_mastery
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:5.00

Stack Uptimes

  • mastery_1:100.00%
mortal_wounds

Buff details

  • buff initial source:Fluffy_Pillow
  • cooldown name:buff_mortal_wounds
  • max_stacks:1
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.25

Stack Uptimes

  • mortal_wounds_1:100.00%

Spelldata details

  • id:115804
  • name:Mortal Wounds
  • tooltip:Healing effects received reduced by $w1%.
  • description:Grievously wounds the target, reducing the effectiveness of any healing received for {$115804d=10 seconds}.
  • max_stacks:0
  • duration:10.00
  • cooldown:0.00
  • default_chance:0.00%
multistrike

Buff details

  • buff initial source:
  • cooldown name:buff_multistrike
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • multistrike_1:100.00%
spell_power_multiplier

Buff details

  • buff initial source:
  • cooldown name:buff_spell_power_multiplier
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • spell_power_multiplier_1:100.00%
stamina

Buff details

  • buff initial source:
  • cooldown name:buff_stamina
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.10

Stack Uptimes

  • stamina_1:100.00%
str_agi_int

Buff details

  • buff initial source:
  • cooldown name:buff_str_agi_int
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.05

Stack Uptimes

  • str_agi_int_1:100.00%
versatility

Buff details

  • buff initial source:
  • cooldown name:buff_versatility
  • max_stacks:100
  • duration:0.00
  • cooldown:0.00
  • default_chance:100.00%
  • default_value:0.03

Stack Uptimes

  • versatility_1:100.00%

Resources

Resource Usage Type Count Total Average RPE APR
Fluffy_Pillow
Resource RPS-Gain RPS-Loss
Health 0.00 42431.16
Combat End Resource Mean Min Max
Health 0.00 0.00 0.00
Resource Timeline Chart

Benefits & Uptimes

Benefits %
Uptimes %

Procs

Count Interval

Deaths

death count 14048
death count pct 140.38
avg death time 448.94
min death time 330.77
max death time 581.01
dmg taken 19073923.78

Statistics & Data Analysis

Fight Length
Sample Data Fluffy_Pillow Fight Length
Count 9999
Mean 449.26
Minimum 330.77
Maximum 581.00
Spread ( max - min ) 250.23
Range [ ( max - min ) / 2 * 100% ] 27.85%
DPS
Sample Data Fluffy_Pillow Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart
Priority Target DPS
Sample Data Fluffy_Pillow Priority Target Damage Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart
DPS(e)
Sample Data Fluffy_Pillow Damage Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Damage
Sample Data Fluffy_Pillow Damage
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
DTPS
Sample Data Fluffy_Pillow Damage Taken Per Second
Count 9999
Mean 42532.70
Minimum 38925.42
Maximum 46437.34
Spread ( max - min ) 7511.92
Range [ ( max - min ) / 2 * 100% ] 8.83%
Standard Deviation 1101.9509
5th Percentile 40765.87
95th Percentile 44385.94
( 95th Percentile - 5th Percentile ) 3620.07
Mean Distribution
Standard Deviation 11.0201
95.00% Confidence Intervall ( 42511.10 - 42554.30 )
Normalized 95.00% Confidence Intervall ( 99.95% - 100.05% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 25
0.1% Error 2578
0.1 Scale Factor Error with Delta=300 10365
0.05 Scale Factor Error with Delta=300 41463
0.01 Scale Factor Error with Delta=300 1036592
Distribution Chart
HPS
Sample Data Fluffy_Pillow Healing Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart
HPS(e)
Sample Data Fluffy_Pillow Healing Per Second (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Heal
Sample Data Fluffy_Pillow Heal
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
HTPS
Sample Data Fluffy_Pillow Healing Taken Per Second
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
TMI
Sample Data Fluffy_Pillow Theck-Meloree Index
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart
ETMI
Sample Data Fluffy_PillowTheck-Meloree Index (Effective)
Count 9999
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart
MSD
Sample Data Fluffy_Pillow Max Spike Value
Count 1425
Mean 0.00
Minimum 0.00
Maximum 0.00
Spread ( max - min ) 0.00
Range [ ( max - min ) / 2 * 100% ] 0.00%
Standard Deviation 0.0000
5th Percentile 0.00
95th Percentile 0.00
( 95th Percentile - 5th Percentile ) 0.00
Mean Distribution
Standard Deviation 0.0000
95.00% Confidence Intervall ( 0.00 - 0.00 )
Normalized 95.00% Confidence Intervall ( 0.00% - 0.00% )
Approx. Iterations needed for ( always use n>=50 )
1% Error 0
0.1% Error 0
0.1 Scale Factor Error with Delta=300 0
0.05 Scale Factor Error with Delta=300 0
0.01 Scale Factor Error with Delta=300 0
Distribution Chart
Timeline DPS Error Chart DPS Error Chart

Action Priority List

actions.precombat Executed before combat begins. Accepts non-harmful actions only.
# count action,conditions
0 0.00 snapshot_stats

Stats

Raid-Buffed Unbuffed Gear Amount
Strength 0 0 0
Agility 0 0 0
Stamina 0 0 0
Intellect 0 0 0
Spirit 0 0 0
Health 0 22938949 0
Melee Crit 5.00% 5.00% 0
Spell Crit 0.00% 0.00% 0
Haste 0.00% 0.00% 0
Multistrike 0.00% 0.00% 0
Damage / Heal Versatility 0.00% 0.00% 0
Mitigation Versatility 0.00% 0.00% 0
Mastery 0.00% 0.00% 0
Armor 1938 1938 1938
Tank-Miss 3.00% 3.00% 0
Tank-Dodge 3.00% 3.00% 0
Tank-Parry 3.00% 3.00% 0
Tank-Block 3.00% 3.00% 0
Tank-Crit 0.00% 0.00% 0

Gear

Source Slot Average Item Level: 0.00
Head empty
Neck empty
Shoulders empty
Shirt empty
Chest empty
Waist empty
Legs empty
Feet empty
Wrists empty
Hands empty
Finger1 empty
Finger2 empty
Trinket1 empty
Trinket2 empty
Back empty
Main Hand empty
Off Hand empty
Unknown empty
Tabard empty

Talents

Level
15 none none none
30 none none none
45 none none none
60 none none none
75 none none none
90 none none none
100 none none none

Profile

enemy="Fluffy_Pillow"
level=103
race=humanoid
role=tank
position=front
spec=unknown

# This default action priority list is automatically created based on your character.
# It is a attempt to provide you with a action list that is both simple and practicable,
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
# Feel free to edit, adapt and improve it to your own needs.
# SimulationCraft is always looking for updates and improvements to the default action lists.

# Executed before combat begins. Accepts non-harmful actions only.

actions.precombat=snapshot_stats


# Gear Summary
# gear_ilvl=0.00

APM

Average number of actions executed per minute.

APS

Average absorption per active player duration.

Constant Buffs

Buffs received prior to combat and present the entire fight.

Count

Average number of times an action is executed per iteration.

Crit

Average crit damage.

Crit%

Percentage of executes that resulted in critical strikes.

DPE

Average damage per execution of an individual action.

DPET

Average damage per execute time of an individual action; the amount of damage generated, divided by the time taken to execute the action, including time spent in the GCD.

DPR

Average damage per resource point spent.

DPS

Average damage per active player duration.

DPSE

Average damage per fight duration.

DTPS

Average damage taken per second per active player duration.

HPS

Average healing (and absorption) per active player duration.

HPSE

Average healing (and absorption) per fight duration.

HPE

Average healing (or absorb) per execution of an individual action.

HPET

Average healing (or absorb) per execute time of an individual action; the amount of healing generated, divided by the time taken to execute the action, including time spent in the GCD.

HPR

Average healing (or absorb) per resource point spent.

Impacts

Average number of impacts against a target (for attacks that hit multiple times per execute) per iteration.

Dodge%

Percentage of executes that resulted in dodges.

DPS%

Percentage of total DPS contributed by a particular action.

HPS%

Percentage of total HPS (including absorb) contributed by a particular action.

Theck-Meloree Index

Measure of damage smoothness, calculated over entire fight length. Related to max spike damage, 1k TMI is roughly equivalent to 1% of your health. TMI ignores external healing and absorbs. Lower is better.

TMI bin size

Time bin size used to calculate TMI and MSD, in seconds.

Type

Direct or Periodic damage.

Max Spike Damage Frequency

This is roughly how many spikes as large as MSD Mean you take per iteration. Calculated from TMI and MSD values.

Dynamic Buffs

Temporary buffs received during combat, perhaps multiple times.

Glance%

Percentage of executes that resulted in glancing blows.

Block%

Percentage of executes that resulted in blocking blows.

Id

Associated spell-id for this ability.

Ability

Name of the ability.

Total

Total damage for this ability during the fight.

Hit

Average non-crit damage.

Interval

Average time between executions of a particular action.

Avg

Average direct damage per execution.

Miss%

Percentage of executes that resulted in misses, dodges or parries.

Origin

The player profile from which the simulation script was generated. The profile must be copied into the same directory as this HTML file in order for the link to work.

Parry%

Percentage of executes that resulted in parries.

RPS In

Average primary resource points generated per second.

RPS Out

Average primary resource points consumed per second.

Scale Factors

Gain per unit stat increase except for Hit/Expertise which represent Loss per unit stat decrease.

Gear Amount

Amount from raw gear, before class, attunement, or buff modifiers. Amount from hybrid primary stats (i.e. Agility/Intellect) shown in parentheses.

Stats Raid Buffed

Amount after all static buffs have been accounted for. Dynamic buffs (i.e. trinkets, potions) not included.

Stats Unbuffed

Amount after class modifiers and effects, but before buff modifiers.

Ticks

Average number of periodic ticks per iteration. Spells that do not have a damage-over-time component will have zero ticks.

Ticks Crit

Average crit tick damage.

Ticks Crit%

Percentage of ticks that resulted in critical strikes.

Ticks Hit

Average non-crit tick damage.

Ticks Miss%

Percentage of ticks that resulted in misses, dodges or parries.

Ticks Uptime%

Percentage of total time that DoT is ticking on target.

Ticks Avg

Average damage per tick.

Timeline Distribution

The simulated encounter's duration can vary based on the health of the target and variation in the raid DPS. This chart shows how often the duration of the encounter varied by how much time.

Waiting

This is the percentage of time in which no action can be taken other than autoattacks. This can be caused by resource starvation, lockouts, and timers.

Scale Factor Ranking

This row ranks the scale factors from highest to lowest, checking whether one scale factor is higher/lower than another with statistical significance.

TMI Range

This is the range of TMI values containing 95.00% of the data, roughly centered on the mean.

TMI/MSD Window

Window length used to calculate TMI and MSD, in seconds.

Max Spike Damage

Maximum amount of net damage taken in any N-second period (default 6sec), expressed as a percentage of max health. Calculated independently for each iteration. 'MSD Min/Mean/Max' are the lowest/average/highest MSDs out of all iterations.

Error

Estimator for the 95.00% confidence interval.

Range

This is the range of values containing 95.00% of the data, roughly centered on the mean.

Fight Length

Fight Length: 450.00
Vary Combat Length: 0.20

Fight Length is the specified average fight duration. If vary_combat_length is set, the fight length will vary by +/- that portion of the value. See Combat Length in the wiki for further details.